Sasori of the Red Sand (S)
Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you can also discuss the characters by posting comments.
Sasori of the Red Sand (S)
Sasori (S) is a senior Akatsuki member and a legendary puppet master. He is even rumored to have defeated an entire nation with puppets alone.
Skill:
Sasori (S) may use Needle Shot and Tail Strike and gains 20 destructible defense. At 70 health he may use Arm Trap and Iron Sand and gains 25 destructible defense. At 40 health he may use 100 Puppets and Fire-Water and gains 35 destructible defense. This skill is permanent.
Puppet Mastery
Sasori (S) may use Needle Shot and Tail Strike and gains 20 destructible defense. At 70 health he may use Arm Trap and Iron Sand and gains 25 destructible defense. At 40 health he may use 100 Puppets and Fire-Water and gains 35 destructible defense. This skill is permanent.
Cooldown: 0
Chakra required:
Classes: Tai, Unique, Static
Skill:
Needle Shot: 10 damage to one enemy and they take 5 affliction damage every turn after. Arm Trap: One enemy takes 10 affliction damage for 4 turns. 100 Puppets: All enemies take 25 damage.
Needle Shot, Arm Trap, 100 Puppets
Needle Shot: 10 damage to one enemy and they take 5 affliction damage every turn after. Arm Trap: One enemy takes 10 affliction damage for 4 turns. 100 Puppets: All enemies take 25 damage.
Cooldown: 0
Chakra required:
Classes: Ra,Ph(1,3),Af*(1,2),Ta(1,3),Un, Static
Skill:
Tail Strike: One enemy takes 20 damage and they take 5 affliction damage every turn after. Iron Sand: All enemies take 20 damage and they take 5 affliction damage every turn after. Fire-Water: One enemy takes 50 damage.
Tail Strike, Iron Sand, Fire-Water
Tail Strike: One enemy takes 20 damage and they take 5 affliction damage every turn after. Iron Sand: All enemies take 20 damage and they take 5 affliction damage every turn after. Fire-Water: One enemy takes 50 damage.
Cooldown: 2
Chakra required:
Classes: Me(t1),Ra(2,3),Ph(1,2),Ch(3),Af*(1,2),Ta(1),Ni(2,3),Un, St
Skill:
This skill makes Sasori of the Red Sand (S) invulnerable for 1 turn.
Core Shift
This skill makes Sasori of the Red Sand (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Gen, Unique
Related subjects:
sasori of the red sand (s)
,sasori
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