Monday, October 23, 2006 at 13:00
by Luapman
In an effort to both make defending a more viable strategy and to curb the easily abused "whole-team stun" teams, we have decided to lower the cost of all characters' defensive moves to one random chakra and increase the cool-down of these moves to four turns. This should allow players to more easily avoid "cheap" combinations and at the same time avoid having defending become abusable itself.
We hope this will increase the overall game experience and balance.
Also i'd like to note that the forum is coming very close to it's release. You can expect it to be done somewhere this week.
Have Fun,
Luapman
We hope this will increase the overall game experience and balance.
Also i'd like to note that the forum is coming very close to it's release. You can expect it to be done somewhere this week.
Have Fun,
Luapman
Related subjects:
replacement techniques changed
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