Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you can also discuss the characters by posting comments.
Nara Shikamaru (S)
Once known to be the laziest ninja, the past couple years have brought many changes to Shikamaru(s). He's a couple years older and a couple years wiser... And a touch less lazy.
Skill:
Shikamaru (S) uses his shadowbind technique from a much greater distance than normal on one enemy. That enemy is stunned 2 turns and Shikamaru (S) is invulnerable to melee attacks during this time.
Long Range Bind
Shikamaru (S) uses his shadowbind technique from a much greater distance than normal on one enemy. That enemy is stunned 2 turns and Shikamaru (S) is invulnerable to melee attacks during this time.
Cooldown: 4
Chakra required:
Classes: Chakra, Control, Ranged
Skill:
Using this new technique Shikamaru (S) skewers one enemy who is stunned 1 turn and takes 35 damage. If this skill is used on an enemy affected by Long Range Bind it is improved to 45 damage.
Shadow Sewing
Using this new technique Shikamaru (S) skewers one enemy who is stunned 1 turn and takes 35 damage. If this skill is used on an enemy affected by Long Range Bind it is improved to 45 damage.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
By carefully analyzing an enemy Shikamaru (S) can figure out their weakness. For 4 turns if Shikamaru (S) or any ally successfully damages that enemy they will be unable to become invulnerable for 2 turns. This skill cannot target enemies already affected by it.
Opponent Analysis
By carefully analyzing an enemy Shikamaru (S) can figure out their weakness. For 4 turns if Shikamaru (S) or any ally successfully damages that enemy they will be unable to become invulnerable for 2 turns. This skill cannot target enemies already affected by it.
Cooldown: 3
Chakra required:
Classes: Mental, Action, Ranged
Skill:
This skill makes Nara Shikamaru (S) invulnerable for 1 turn.
Panicked Dodge
This skill makes Nara Shikamaru (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Related subjects:
nara shikamaru (s)
,shikamaru(s)
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