Maito Gai (S) - Page 13
Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you can also discuss the characters by posting comments.
Maito Gai (S)
Still the leader of Team Gai, Gai is not one to let himself fall behind in terms of training and strength. Gai no longer feels the need to go straight into the highest level of gates that he can, instead taking his time, until the time requires the green beast of Konoha to go all out.Requirement to unlock: Mission: The Green Beast
Using his weapon expertise, Gai deals 10 damage to one enemy for 3 turns. During this time, if an enemy uses a new harmful physical skill on Gai, he will deal 10 damage to them.
Classes: Physical, Melee, Action
Gai slams his leg onto one enemy, dealing 35 damage to one enemy and reducing all non-affliction damage they deal by 20 for 1 turn.
Classes: Physical, Melee, Instant
Single Gate Release
Gai receives 5 affliction damage*, but permanently gains 5 damage reduction and increases the initial damage of 'Nunchaku Taijutsu' and 'Fiery Kick' by 5. At 6 gates, 'Fiery Kick will be replaced by 'Morning Peacock' and at 7 gates, be replaced by 'Daytime Tiger'. This skill can be used 7 times.
Chakra required: No Costs
Classes: Mental, Affliction*, Instant
This skill makes Maito Gai (S) invulnerable for 1 turn.
Classes: Physical, Instant