Naruto Arena


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Chakra Exchange System Proposal B Accepted
Thursday, September 18, 2008 at 11:06 by gametester

10/5/08 Balance Changes:
Boosts: Kisame Body Double, Kin
Luapman

10/4/08 Balance Changes:
Nerfs: Kankuro, Kidoumaru
Luapman

10/3/08 Balance Changes:
Nerfs: Kabuto, Orochimaru
Luapman

9/24/08 Mission Changes:
The search for Sakon
The search for Tayuya
The Sound amongst the Leaves
A genius of ranged combat
(If you run into a bug, just win an other battle with the mission requiremnts. This should fix it.)
Mark

9/20/08 Balance Change:
Boosts: Neji (S)
Nerfs: Sasori
Luapman

The chakra exchange system is released!

Give your opinion and vote in this topic.

Hi players,

Here are the votes for the chakra system proposals:
Proposal A (3 of a kind for 1 specific) (473) (30%)
Proposal B (5 random for 1 specific) (856) (55%)
None of both! (239) (15%)

Since we do don't think we will have any major balance issues because of the change we are going to test it the coming day(s) on all game types (private, quick and ladder). We will implement the system in the next hour. If you are currently playing it is wise to check the news after every match. If this newspost says its released you have to refresh your game in order to see the chakra exchange option.

We will soon make a topic where you can vote if you like the change or not.
Furthermore a minor change in the engine has changed a problem with Tree Bind Death. The skill now works whenever a character uses a skill (instead of when a skill would be successffull).

Good luck!


Chakra Exchange Proposal B
Monday, September 15, 2008 at 23:28 by gametester
9/17/08 Balance Changes:
(Note: Blame Mark and GT for this, they made me do it! I'm 100% innocent!)
Boosts: Cursed Seal Sasuke (Katon: Goukakyuu no Jutsu)
Nerfs: Sakon, Cursed Seal Sasuke (Corrupt Chidori), Kisame Body Double
Luapman

So far the opinion of the community about a chakra exchange system has not been bad. We only see 20% of the players voting against it.

Me and mark reviewed our proposal (Proposal A) and we came to a second proposal (Proposal B): The chakra exchange system would allow players to exchange 5 random chakra for one chakra of the type of their choice.

I will try to explain what the reasoning is behind Proposal B:
Let's say you need 1 taijutsu and you have a chakra equal to 3-0-0-0. With this chakra you would be able to exchange. Meaning, you can exchange already with a minimum of 3 chakra.

Now let's say you need that 1 taijutsu and you have a chakra equal to 2-2-2-0. With this chakra you will still not be able to exchange chakra even though you have 6 chakra. The 7th chakra will always give you that one taijutsu, since you will either get the taijutsu directly, or you will exchange the chakra type which just reached an the needed amount of 3.

Overall, the minimum amount of (random) chakra would be 3; the maximum would be 7.


Now: why not balance this to 5 random chakra instead. Which is exactly between the 3 and 7. It would reduce luck and still be as balanced as proposal A.

When there are no strong arguments against the proposals, we will test the proposal in Private games for a couple days. Please note that the chakra would be instantly exchanged (you do not have to wait a turn till you have this 'choosen' chakra). We also plan on exchanging only one chakra per turn.

We opened a topic HERE, where you can vote for Proposal A, proposal B, or vote against both of the proposals. We are looking forward for your opinions.

Thanks in advance,
Gametester

Chakra Exchange
Monday, September 15, 2008 at 12:45 by Mark
Chakra distribution has always been a huge item in Naruto-Arena; the whole game revolves around it. Creating a good team that works well with chakra has always been a great challenge, but sometimes the chakra simply doesn’t seem to work with you.

That is why we’ve been toying with the idea of adding a chakra exchange system to the game. This option would allow players to exchange 3 chakra of the SAME TYPE for one chakra of the type of their choice.

This option will help players that get really bad chakra in a game, and also speed up the end game when only one character is left.

We would like to hear your opinion about this new system. Post your thoughts in this topic, and be sure to vote in the poll.

The Naruto-Arena Staff

Clan Ladder Live!
Thursday, September 11, 2008 at 15:44 by gametester

9/13 Balance Update:
Boosts: Kankuro
Nerfs: Kisame Body Double
(these should be the last until next character release)
Luapman

Yo players,

After 2 years we finally have a clan ladder with clan system. Over the past week(s) we gave clans the opportunity to invite their members. The clan ladder is now officially released! Clans can finally compete to determine which clan is the strongest on Naruto-Arena.

In the ladders page you will find the clan ranking of the top 1000 clans. In the profiles of the players you will find information about the player's clan. In the clan profiles you will get all information about the clan, including their statistics. After you finish a ladder game you will be noticed about how much experience you have gained/lost for the clan.

Every clan has its own clan experience, level and win/loss ratio. Resetting an account of a member has no influence on a clan's statistics. The higher your personal ladder level is, the more points you can gain/loose for your clan. Additionally, the amount of experience a clan loses from a loss depends on the level of the clan. Higher level clans will loose more experience from a loss. Also note that players which have a rank based on trial member do not count for the clanladder.That's about all the details i can give you for now. 

Go check everything out and have a great clan experience!

Note that we will soon add a clan basics section which explains more about the ladder, and management of a clan. We also might add a clan reset option to reset the clan statistics. The Clan ladder can be discussed here.

It's time for me to fight along with Mark and Luapman to kick your asses for the sake of the Admin Clan :).

Good luck!


Big Cleanup
Monday, September 8, 2008 at 11:56 by gametester

9/9 Balance Change:
Nerfs: Kabuto, Kankuro
Boosts: Kabuto, Kisame Body Double

Luapman

Hi there,

Because the main servers have been laggy lately we have optimized some things between friday and monday. The forum should run a little faster now. Also, we deleted all old topics that shown no activity in past 6 months. Furthermore we are deleting inactive members today, which explains the dropping number of total members and the slowdown on the website today.

Note that the deletion may free up new usernames!

If you have played games in the new ladder, were ever active on the forums, or were active in the last month, you do not have to worry about your account being deleted. Players/users that see their account deleted should re-register.

Next on the list is the further implementation of clan support in a player's profile, player card and in-game. I will be working on the clan ladder after this.

Thanks for understanding!

Gametester 


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