Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you can also discuss the characters by posting comments.
Kin Tsuchi
One of the three sound genin who took part in the chuunin exams, Kin Tsuchi uses strings and the sound of bells to confuse and incapacitate her foes.
Skill:
One enemy loses 1 chakra. If used on an enemy one turn after Needle and Bell Trap that enemy will also take 50% more damage from physical skills for 1 turn. If used on an enemy one turn after Illusion Duplication Attack that enemy will also take 50% more damage from chakra skills for 1 turn.
Unnerving Bells
One enemy loses 1 chakra. If used on an enemy one turn after Needle and Bell Trap that enemy will also take 50% more damage from physical skills for 1 turn. If used on an enemy one turn after Illusion Duplication Attack that enemy will also take 50% more damage from chakra skills for 1 turn.
Cooldown: 2
Chakra required:
Classes: Ranged, Mental, Gen, Static
Skill:
One enemy cannot reduce damage or become invulnerable for 2 turns. If used on an enemy one turn after Unnerving Bells that enemy will also be stunned for one turn. If used on an enemy one turn after Illusion Duplication Attack that enemy will also take 10 affliction damage.
Needle and Bell Trap
One enemy cannot reduce damage or become invulnerable for 2 turns. If used on an enemy one turn after Unnerving Bells that enemy will also be stunned for one turn. If used on an enemy one turn after Illusion Duplication Attack that enemy will also take 10 affliction damage.
Cooldown: 1
Chakra required:
Classes: Ranged, Physical, Affliction*, Tai, Static
Skill:
One enemy takes 15 damage. If used on an enemy one turn after Needle and Bell Trap that enemy will also lose 20% of their current health and cannot be healed for one turn. If used on an enemy one turn after Unnerving Bells that enemy will also take 20 damage.
Illusion Duplication Attack
One enemy takes 15 damage. If used on an enemy one turn after Needle and Bell Trap that enemy will also lose 20% of their current health and cannot be healed for one turn. If used on an enemy one turn after Unnerving Bells that enemy will also take 20 damage.
Cooldown: 0
Chakra required:
Classes: Ranged, Physical, Affliction*, Gen, Static
Skill:
This skill makes Kin Tsuchi invulnerable for 1 turn.
Kin Replacement Technique
This skill makes Kin Tsuchi invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Nin, Static
Related subjects:
kin tsuchi
,kin
,tsuchi
NARUTO © 2002 MASASHI KISHIMOTO. All Rights Reserved.

aerowingblaster
Posts: 0
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Mihai
Posts: 3
krieger172
Posts: 0
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