Ino and some minor changes - Page 2
Monday, July 17, 2006 at 22:39
by Mark
Finally, as promised, Yamanaka Ino is finished and playable. It took me a little longer then expected because the coding turned out to be pretty tricky.
You'll find Ino to be an off-beat character who focuses mainly on stuns. The special thing about her stuns is the fact that they render all defences on the target useless. She is heavily genjutsu focused to make up for the general lack of genjutsu in the game.
On a side note, the staff has been making some small fixes over the past couple of days. The most important one being the battle timer.
Have fun all!
Mark
You'll find Ino to be an off-beat character who focuses mainly on stuns. The special thing about her stuns is the fact that they render all defences on the target useless. She is heavily genjutsu focused to make up for the general lack of genjutsu in the game.
On a side note, the staff has been making some small fixes over the past couple of days. The most important one being the battle timer.
Have fun all!
Mark
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