Monday, May 17, 2010 at 22:45
by Luapman
Each generic invulnerability skill (1 random chakra, 4 turn cooldown, 1 turn invulnerability) on all characters can now be used even if that character is stunned. This is primarily done to give stunners another counter other than other stunners. In addition, this makes generic invulnerability moves more useful.
Gametester Update: The changes are now fully live and functional.
Luapman
Related subjects:
fairly major meta-game change
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