Tuesday, August 1, 2006 at 15:22
by gametester
Update: Tenten's Twin Rising Dragon attack now does 30 damage.
Update: Aburame Shino's Chakra Leeching bug has been fixed. It should now work again.
Since we are logging all the wins and losses for all characters we came to the conclusion that it's time for a balance update.
Out of the logs it became clear that Neji and Ino are the strongest characters at the moment, and Kankuro the weakest.
This made us come up with the following balance updates.
Boosts:
Inuzuka Kiba's Double Headed Wolf now costs 1 bloodline and 1 random chakra. Before this skill cost 1 bloodline and 1 taijutsu chakra. This change was done to improve Kiba's overall effectiveness.
Gaara of the Desert's desert coffin now lasts 2 rounds. This means that you now have 2 chances to Desert Graveyard an opponent. This change was done because too many times people are not able to do Desert Graveyard.
Kankuro's damage moves now cost 3 random chakra. Before these moves cost 4 random chakra. This change was done because Kankuro was by far the worst character in the game.
Nara Shikamaru's shadowbind now costs 1 bloodline and 1 genjutsu charka. Before this skill cost an additional 1 random chakra. This change was done because the win rate with Shikamaru is too low. By removing 1 random chakra Shikamaru will be more effective.
Rock Lee's 5th Gate opening now costs 1 taijutsu and 1 random chakra. Before this skill cost 1 taijutsu and 2 random chakra. This change was done because Gate opening already does enough harm to the player by reducing Rock Lee's health to 10.
Tenten's Twin Rising Dragons now cost 1 taijtusu and 1 random chaka and does 25 damage. Before this skill cost 2 taijutsu and was doing 30 damage. This change was done because Twin Rising Dragons Trap also uses taijutsu chakra.
Nerfs:
Yamanaka Ino's Mind Body Disturbance technique now costs an additional random chakra. Before this skill only cost 1 genjutsu chakra. This change was done because this skill was simply too cheap.
Hyuuga Neji's Gentle Fist Taijutsu now does 20 damage per round. Before this skill did 25 damage per round. This change was done because Neji was too strong in multiple fields and we do not want Neji to focus on damage.
Update: Aburame Shino's Chakra Leeching bug has been fixed. It should now work again.
Since we are logging all the wins and losses for all characters we came to the conclusion that it's time for a balance update.
Out of the logs it became clear that Neji and Ino are the strongest characters at the moment, and Kankuro the weakest.
This made us come up with the following balance updates.
Boosts:
Inuzuka Kiba's Double Headed Wolf now costs 1 bloodline and 1 random chakra. Before this skill cost 1 bloodline and 1 taijutsu chakra. This change was done to improve Kiba's overall effectiveness.
Gaara of the Desert's desert coffin now lasts 2 rounds. This means that you now have 2 chances to Desert Graveyard an opponent. This change was done because too many times people are not able to do Desert Graveyard.
Kankuro's damage moves now cost 3 random chakra. Before these moves cost 4 random chakra. This change was done because Kankuro was by far the worst character in the game.
Nara Shikamaru's shadowbind now costs 1 bloodline and 1 genjutsu charka. Before this skill cost an additional 1 random chakra. This change was done because the win rate with Shikamaru is too low. By removing 1 random chakra Shikamaru will be more effective.
Rock Lee's 5th Gate opening now costs 1 taijutsu and 1 random chakra. Before this skill cost 1 taijutsu and 2 random chakra. This change was done because Gate opening already does enough harm to the player by reducing Rock Lee's health to 10.
Tenten's Twin Rising Dragons now cost 1 taijtusu and 1 random chaka and does 25 damage. Before this skill cost 2 taijutsu and was doing 30 damage. This change was done because Twin Rising Dragons Trap also uses taijutsu chakra.
Nerfs:
Yamanaka Ino's Mind Body Disturbance technique now costs an additional random chakra. Before this skill only cost 1 genjutsu chakra. This change was done because this skill was simply too cheap.
Hyuuga Neji's Gentle Fist Taijutsu now does 20 damage per round. Before this skill did 25 damage per round. This change was done because Neji was too strong in multiple fields and we do not want Neji to focus on damage.
Related subjects:
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steven24
Posts: 209
Lol. Well, I don't plan on losing.
@uakon he is good even though he wasnt battle in a long time i cant really say how good though. For just returning back to the cb scene i say atleast 7/10 but overtime i dont doubt he be back to his old self maybe stronger
HardWorker
Posts: 47
gogeta888
Posts: 246
gogeta888
Posts: 246
HardWorker
Posts: 47
oh wow, really?
im sorry, thats not my intention
i just got excited cuz i started doin a cb (it sounds lame, i know)
but ill try to make my moves shorter
steven24
Posts: 209
HardWorker
Posts: 47
yes i did, im waiting fir you to read and reply
imma copy my outbix nessage and resend it then, ok?
uakon1993
Posts: 29
@uakon he is good even though he wasnt battle in a long time i cant really say how good though. For just returning back to the cb scene i say atleast 7/10 but overtime i dont doubt he be back to his old self maybe stronger
steven24
Posts: 209
gogeta888
Posts: 246
oh wow, really?
im sorry, thats not my intention
i just got excited cuz i started doin a cb (it sounds lame, i know)
but ill try to make my moves shorter
Naw, don't. It's a very unique strategy. You should utilize it.
@Steven: It's a veryunique way of cb'ing, and he plays it well, so yes, you're correct.
uakon1993
Posts: 29
steven24
Posts: 209
steven24
Posts: 209
Naw, don't. It's a very unique strategy. You should utilize it.
@Steven: It's a veryunique way of cb'ing, and he plays it well, so yes, you're correct.
HardWorker
Posts: 47
Naw, don't. It's a very unique strategy. You should utilize it.
@Steven: It's a veryunique way of cb'ing, and he plays it well, so yes, you're correct.
oh, alrighty then, thanks, i will try to do so :D
uakon1993
Posts: 29